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Core Techniques and Algorithms in Game Programming
Posted by GaQuay under Algorithms
Book Description
To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there’s a guide that delivers! As a professor at the Spanish university that offered that country’s first master’s degree in video game creation, author Daniel Sanchez-Crespo recognizes that there’s a core programming curriculum every game designer should be well versed in-and he’s outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend.
Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They’re all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.
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Hi
Please check download link for this post , because seems like download link is for “Beginning .NET Game Programming in VB .NET”
Good luck.
Thank u for your report. I fix link.
Download:
http://www.mediafire.com/?j9qkz4y1i0u